package com.yang.game.model;

public class Pet {
    private String id;
    private String ownerId;
    private String petName;
    private Integer speed;
    private Integer attack;
    private Integer defence;

    public Pet() {
    }

    public Pet(String id, String ownerId, String petName, Integer speed, Integer attack, Integer defence) {
        this.id = id;
        this.ownerId = ownerId;
        this.petName = petName;
        this.speed = speed;
        this.attack = attack;
        this.defence = defence;
    }

    public String getId() {
        return id;
    }

    public void setId(String id) {
        this.id = id;
    }

    public String getOwnerId() {
        return ownerId;
    }

    public void setOwnerId(String ownerId) {
        this.ownerId = ownerId;
    }

    public String getPetName() {
        return petName;
    }

    public void setPetName(String petName) {
        this.petName = petName;
    }

    public Integer getSpeed() {
        return speed;
    }

    public void setSpeed(Integer speed) {
        this.speed = speed;
    }

    public Integer getAttack() {
        return attack;
    }

    public void setAttack(Integer attack) {
        this.attack = attack;
    }

    public Integer getDefence() {
        return defence;
    }

    public void setDefence(Integer defence) {
        this.defence = defence;
    }
}
